Setup SDK
Flutter_iOS PacketSDK Integration Guide
Overview
This guide is intended for application developers who want to monetize their iOS apps using the PacketSDK. PacketSDK supports iOS apps written in flutter.
Integrating the Packet SDK into your app is the first step to earning revenue. Once integrated, you'll start seeing revenue in the PacketSDK Dashboard within 24 hours.
This document will walk you through the steps required for proper integration. Most apps can be integrated with the Packet SDK in about 15 to 20 minutes.
Compatibility Information
System
Supports iOS 12.0 or higher
Development Environment
Develop with Visual Studio Code Or Android Studio
Preparation
Apply for appkey
Register and log in to the PacketSDK, go to Dashboard>APP to add your app and get your appkey.
SDK Integration Package Directory Structure
After completing the previous step, download the iOS SDK package:packet_sdk_flutterForIOS1-\*.zip
Unzip the SDK package to find the following files:
├──packetsdk_demo (The SDK usage demo comes with the SDK already integrated. You can refer to this demo for guidance on integrating the SDK. Before integrating, please test the demo to understand the implementation principles.)
├──packet_sdk_flutterforios_document-\*.md(Integration Documentation)
SDK Project Configuration
Step1: Import SDK Library
Add packet_ios_sdk: ^1.0.9 to pubspec.yaml, perform flutter pub get on the terminal
dependencies:
packet_ios_sdk: ^1.0.9Step2: Quick Integration
import 'package:packet_ios_sdk/packet_ios_sdk.dart';
// set user app_key
if (defaultTargetPlatform == TargetPlatform.iOS) {
PacketIosSdk().SetAppKey("yourappkey");//your appkey
PacketIosSdk().optIn();
PacketIosSdk().Start();
}Step3: Verify if integration is successful.
After call
PacketIosSdk().SetAppKey("yourappkey")API, if receiveStart preparationGet Server SuccessandConnect successin the callback function you set, it indicates that you have successfully integrated Packet SDK into your application.Once you’ve received
Connect successin the callback function, you will start seeing devices data and revenue in PacketSDK Dashboard in 24 hours.
Default consent window
We have provided a default consent window.
import 'package:packet_ios_sdk/packet_ios_sdk.dart';
// set user app_key
if (defaultTargetPlatform == TargetPlatform.iOS) {
PacketIosSdk().SetAppKey("yourappkey");//your appkey
final bool? isOptIn = await PacketIosSdk().isOptIn();
if (isOptIn == true) {//You have already agreed to the agreement
PacketIosSdk().Start();
} else {
PacketIosSdk().requestConsent();
}
}Custom consent window
If default SDK consent window doesn't suit your needs, you can create a custom consent window. Make sure to call PacketIosSdk().optIn() whenever user gives a consent and PacketIosSdk().optOut() whenever user declines it.
import 'package:packet_ios_sdk/packet_ios_sdk.dart';
// set user app_key
if (defaultTargetPlatform == TargetPlatform.iOS) {
PacketIosSdk().SetAppKey("yourappkey");//your appkey
//If you click "Agree" in the consent window,call PacketIosSdk().optIn()
//If you click "Reject" in the consent window call PacketIosSdk().optOut()
final bool? isOptIn = await PacketIosSdk().isOptIn();
if (isOptIn == true) {//You have already agreed to the agreement
PacketIosSdk().Start();
} else {
//Your custom pop-up window
}
}SDK APIs
/**
* Checks whether user has given the consent to start SDK.
*/
public static func isOptIn() -> Bool
/**
* Set your appkey.
*/
public static func SetAppKey(appkey: String)
/**
* Starts SDK if user has given the consent, otherwise does nothing.
*/
public static func Start();
/**
* Stops SDK if it's running.
*/
public static func Stop()
/**
* Withdraws user's consent and stops SDK if it was running.
*/
public static func optOut()
/**
* Informs SDK that user gave consent. Used with custom consent requests when
* provided consent UI is insufficient.
* This does not start SDK, [PacketIosSdk().Start()] still needs to be called.
*/
public static func optIn()
/**
* Opens up a view displaying consent request with default settings.
*/
public static func requestConsent()Demo Project Reference
We have provided a SDKDemo in the zip file for you to debug. You can use the demo to configure your app_key and then click start.
If the following message is returned, it means that your current device has successfully connected to our service,you will start seeing devices data and revenue in PacketSDK Dashboard in 24 hours.
Start preparation.Get Server Success.Connect success.
Return Value Description
Start preparation.
Start the SDK
Get Server Success.
Server successfully acquired
Connect success.
Connection successful
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